This is kind of a catch up post, as there's several new games I've played recently to talk about - new games to me anyway.
The game takes place over a number of years and in each year there are four seasons - spring, summer, autumn and winter. You have a number of action cards, and get to pick one in each season. You can't usually play the same action card more than once per year. There's also secondary events that happen in each season - some are fixed and take place each season, but others are more random, and you don't know what you are going to get. If after 7 years no one has got to 7 Dragon Runes, the player with the most runes wins the game.
What I really like about this game is that despite being a big, complex game with quite a few rules and lots of components, at heart you simply get to choose one action each season, so four actions in total in a year. This means that there isn't much downtime. You quickly get the hang of the game too. The first couple of years the emphasis is more on exploring until you meet other players in the middle of the game board. When they do come about the battles resolve quite quickly and simply which is really good, though the outcome isn't always quite what you'd expect - the way the battle mechanic works, even if you've got lots of really powerful troops you can end up fleeing from some relatively small imps! You also get hero adventurers that get to move and possibly resolve a quest once per year - early on these are quite an important part of the game, but towards the end they get a bit redundant which is a shame (you run out of quest cards to complete about half way through). Overall though this is a great epic fantasy game, and one that I'm really eager to play again. I'm rating this a 9 on Board Game Geek, though only with the right group of people.
Fleet (492 on BGG) is a small-ish card game which I believe started out life as a Kickstarter Game. In it, you acquire fishing licences for different types of fish, which allow you to buy different kinds of fishing boats and go fishing to get fish. You get victory points for your fishing licences, boats and the amount of fish you manage to harvest. There's also some extra fishing licences that allow you to get bonus points.
As with many other card games, the currency in the game is the cards, although it is not always one card for one coin, different cards are worth either 1, 2 or 3 coins. The coin values are in inverse proportions to the victory points you get for them. At the start of the game you've got to make sure you get enough money to be able to buy the licences and boats you need to get going, and each boat needs a captain which costs money too.
Overall this is a nice little card game that probably take about an hour to play with four people. Admittedly part of what I liked about it was that we played two games and I won both, but there was a lot else to like as well. The theme wasn't just pasted on, it did actually feel like I was managing fleets of fishing boats which was a big success. At heart it is an economic game as it managing your money so you've got enough to buy the good cards later on in the game, but there's a lot of uncertainty too as you never know when the good cards are going to come up in the game. Some of the iconography and rules attached to the different licences got a bit confusing in places, and if you play a lot of games you might get a bit bored of it, but these are the only downsides I could think of. A good, fun card game, giving it a 7 on BoardGameGeek.